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Audio()
Create an audio source.
var options = { file:'/assets/audio/mahsiv.mp3', gain: 1, loop: true, detune: 1200 } var audio = new XR.Audio(options);
See the live demo.
analyser
bool
false
file
string
gain
float
1
0
loop
detune
int
1200
rate
2
distance
rolloff
type
spatial
omni