Terrain Implicit Neural Representation Simulation: per-tile INRs compress DEM elevation, rendered on-GPU with Vulkan compute for a real-time synthetic-vision viewer.
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Updated
Jun 14, 2026 - Zig
Terrain Implicit Neural Representation Simulation: per-tile INRs compress DEM elevation, rendered on-GPU with Vulkan compute for a real-time synthetic-vision viewer.
World Modelling and Video Generation in Weight Space
Debugged code from https://github.com/vsitzmann/siren paper repository #GoBears
This project implements and compares **four neural rendering architectures** on the Tiny NeRF dataset, focusing on improving quality, speed, and training stability. The key innovation is combining **SIREN (Sine-activated networks)** with **Ray Transformers** to achieve state-of-the-art results while maintaining GPU memory efficiency.
ITDF: Official implementation of Neural Representations with Differentiable Euler Characteristic Constraints for high-fidelity facial makeup removal.
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