Twistris is a browser-based falling-block puzzle game inspired by Tetris. Tetrominoes fall from the top, but instead of clearing lines they attach to a central mass that can rotate by one 90 degree step when the structure becomes imbalanced.
The goal is to grow the largest centered square. There are no line clears.
Each time the centered square expands by one layer, the player earns a Pulse charge. These charges are intended to become a spendable currency for future repair and board-shaping mechanics.
Open index.html in a browser.
A/D: moveW: rotate pieceS: soft dropSpace: hard dropP: pauseR: restart
index.html: game shell and HUDstyle.css: presentation and layoutgame.js: gameplay loop, stack logic, balance checks, and renderingOUTLINE.md: game vision and system directionTODO.md: active production backlogDATA_FORMATS.md: runtime state and persistence guidanceBALANCE_PLAN.md: twist and tuning notesTESTING.md: smoke checks and manual verification