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feat: Misc RE and corrections. (#62) - #57

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FalloutCascadia wants to merge 2 commits into
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FalloutCascadia:main
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feat: Misc RE and corrections. (#62)#57
FalloutCascadia wants to merge 2 commits into
libxse:mainfrom
FalloutCascadia:main

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Additions:

  • BGSTerrainManager class.
  • ExtraCellSkyRegion class.
  • ExtraLinkedRef class.
  • ExtraLinkedRefChildren class.
  • FastTravelCommand class.
  • Main::GetLandLODRoot function.
  • Main::GetObjectLODRoot function.
  • MARKER_SCOPE enum.
  • NiCullingProcess::SetFrustum function.
  • PipboyMapData::GetTravelLocationRefr function.
  • PlayerCharacter::UpdateAnimation function.
  • PlayerCharacter::HandlePositionPlayerRequest function.
  • TES::UpdateMultiboundVisibility function.
  • TESWorldspace::AdjustMapMarkerCoord function.

Fixes:

  • Correct ID for Main::WorldRootNode.
  • Correct argument (Swap Actor* for TESObjectREFR*) for TESObjectREFR::SetLinkedRef.

* chore: Library update.

* maintenance

* chore: Fix compile and missed file.

* fix

* feat: More ExtraData.

* maintenance

* fix: Cleanup.

* feat: HandlePositionPlayerRequest

* chore: Update CommonLib-Shared

* chore: Update CommonLib-Shared.

* chore: Misc. RE work.

* fix: Remove duplicate ID entry.

* maintenance

* fix: SetLinkedRef declaration.

---------

Co-authored-by: Flenarn <flenarn@hotmail.com>
Co-authored-by: FlenarnDev <FlenarnDev@users.noreply.github.com>
Comment thread include/RE/N/NiFrustum.h
Comment thread include/RE/M/MapMarker.h
Comment thread include/RE/P/PlayerCharacter.h Outdated
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3 participants