DMD Studio authoring and runtime#570
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Overview
This introduces DMD Studio, an integrated workflow for authoring, previewing, simulating, and playing dot-matrix display content in VPE. It covers the complete functional path from reusable DMD project assets and visual cue authoring through deterministic runtime playback, cue scheduling, GLE control, and display output.
The goal is to let table authors build rich DMD experiences inside the Unity project, preview what will actually ship, exercise cue behavior without running a complete table, and use the same authored content from game logic at runtime.
Authoring workflow
Asset creation and import
frame2andframe10appear in the expected playback order.Runtime rendering
Cue scheduling and transitions
GLE and display integration
Validation and diagnostics
Performance and reliability
Verification
Related change
The companion display-pipeline change is VisualPinball.Engine.DMD#1. It provides the safe colorization bypass and recovery behavior required by authored RGB output.