One crypto world. Mine it, trade it, mint it, spend it, play in it.
Five products, one account, one wallet. The point of the account is not the account — it is that the balance you earn or buy once works everywhere, and that the coin you mine on your own laptop is the same coin that funds the rest.
Mine EMBER at home → deposit it → convert it to Shards → spend it across everything we make.
Hearth's proof-of-work is CPU-only and non-outsourceable. No farms, no pools, no rigs — the work has to happen on the machine that owns the reward. What you mine is what funds a trading bot, a token launch, or a season in a world that ends.
| Mine | Hearth | A CPU-mined, ASIC-resistant proof-of-work coin. Homefire PoW, UTXO + Ed25519, 15-second blocks, no premine. EMBER is the unit. → repository |
| Trade | Crucible | Ten algorithms backtested against real exchange history, with fees and slippage charged — because a strategy that only works for free does not work. Free until a live bot makes money. |
| Mint | ForgeMint | Token deployment across the EVM majors and Solana. Real OpenZeppelin contracts, testnet by default, mainnet when you mean it. |
| Spend | Forge Pay | Shards, and one multi-chain wallet that follows your account instead of your device. |
| Play | Games | Worlds built to end. The first is Ninety Days After: one shared map, resources that genuinely run out, and a 90-day season that seals into history when it closes. |
Beneath those, and deliberately not products: Nimbus (accounts and SSO), ForgeKeyvault (custody), Lantern (operations). An account is not something you choose. It is something you are given.
Pre-launch, and honest about it. Hearth runs on a testnet. Most repositories are private while they settle; Hearth is public and is where the interesting cryptography lives.
Nothing here promises a return. Backtests describe the past. Mining yields depend on difficulty. A coin with no mainnet has no price.