Small modernization and robustness cleanups#204
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- Remove known projects through Projectile's public `projectile-remove-known-project' rather than editing `projectile-known-projects' and calling `projectile-save-known-projects' directly, so helm-projectile stays correct if Projectile changes how it stores that list. - Switch the projectile keybinding setup from `eval-after-load' to the cleaner `with-eval-after-load', dropping the quoted `progn'. - Promote `helm-projectile-virtual-dired-remote-enable' from a plain `defvar' to a boolean `defcustom'; it's a user-facing toggle the code even names in a message, so it belongs in Customize.
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Three small, independent cleanups shaken out of the review:
Remove known projects through Projectile's public
projectile-remove-known-projectinstead of editingprojectile-known-projectsand callingprojectile-save-known-projectsdirectly. Keeps us correct if Projectile changes how it stores that list.Switch the
C-c p hkeybinding setup fromeval-after-loadto the cleanerwith-eval-after-load.Promote
helm-projectile-virtual-dired-remote-enablefrom adefvarto a booleandefcustomso it's editable via Customize.The commits are consistent with our contribution guidelines
The new code is not generating bytecode or
M-x checkdocwarningsYou've updated the changelog
You've updated the readme (no user-facing behavior change)