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VoidbornGames/README.md

ALIREZA JANAKI

Systems · Games · Infrastructure

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Who I Am

I am a systems-oriented developer with hands-on experience across game development, server infrastructure, and application engineering. I care about the fundamentals — how memory moves, how requests scale, how game loops stay smooth under load — and I bring that thinking to every layer of the stack.

I do not stop when things work. I stop when I understand why they work.


Core Competencies

Domain What I Build
Game Development Engines, physics systems, real-time rendering, gameplay mechanics, multiplayer loops
Server Architecture High-availability backends, load balancing, distributed systems, real-time multiplayer infrastructure
Systems Programming Performance-critical code, memory optimization, low-level tooling
Application Development Full-featured desktop and web applications with clean, maintainable codebases

Technical Skills

Languages

C++ C#

Tools

Git GitHub

Frameworks & Runtimes

.NET HTML5 CSS3

Infrastructure & Data

Nginx MySQL SQLite Cloudflare


How I Think About Code

// Correctness first. Performance second. Always.
// Every abstraction earns its place. Every dependency is a liability.

template<typename Problem>
Solution solve(Problem& p) {
    understand(p);             // Do not guess. Diagnose.
    design_before_coding(p);   // Architecture is cheaper to fix than code.
    implement_cleanly(p);      // Future-you reads this too.
    measure_dont_assume(p);    // Profile. Then optimize.
    return ship(p);
}

GitHub Activity


What I am Looking For

I am open to roles where I can work on technically demanding problems — whether that is a game studio, an infrastructure team, or a product that needs someone who thinks deeply about performance and reliability.

I work best in environments that value:

  • Code that holds up under pressure, not just in demos
  • Engineering decisions grounded in trade-offs, not trends
  • Ownership — I would rather own a hard problem than maintain an easy one

Available for: Full-time positions, contract work, and open-source collaboration.


Let us build something that lasts.

Send an Email Connect on LinkedIn


Contribution graph

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  1. UltimateServer UltimateServer Public

    A powerful, multi-purpose C# server built with a modern, service-oriented architecture.

    C# 12 1

  2. HumanScript HumanScript Public

    HumanScript is a simple, English-like programming language designed to be easily readable and writable by everyone.

    C# 2

  3. UltimateServer_Plugins UltimateServer_Plugins Public

    a collection of plugins for UltimateServer

    C# 2 1

  4. SharpPress SharpPress Public

    SharpPress is a UltimateServer-related Hybrid Headless CMS/Web platform project, designed to be highly modular with Plugin Support, and a focus on C# backend services.

    C# 3 2