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Prompt Types
Ege Yilmaz edited this page Dec 8, 2025
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8 revisions
The PromptType specifies the type of the prompt you are sending to the player.
It determines the input action required for the prompt to be accepted.
This enables designing prompts for different interaction styles.
- The player must press the assigned button or key once.
- Most common interaction type.
- Suitable for simple actions like Open, Activate, or Confirm.
⚠️ The user cannot declinekSinglePressprompts (seekDeclinein PromptEventTypes)!

- The player must press and hold the assigned button or key briefly.
- Holding the button will cause a progress circle to fill until it completes the circle, and the prompt will be counted as accepted.
- Prevents accidental activation.
- Suitable for actions like Delete, Drop, or Dangerous Action.

- The player must press and continuously hold the button or key.
- The prompt remains active only while the button is held and the progress circle is complete.
- Suitable for actions like Charge, Aim, or Maintain.

- Same as
kSinglePress, but it does not block device inputs.
- Same as
kHold, but it does not block device inputs.
- Same as
kHoldAndKeep, but it does not block device inputs.