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WINDOWS ENVIRONMENT VARIABLES TO SET

  1. COMMONLIB_SSE_FOLDER: The path to your clone of Commonlib.
  2. VCPKG_ROOT: The path to your clone of vcpkg.
  3. (optional) SKYRIM_FOLDER: path of your Skyrim Special Edition folder.
  4. (optional) SKYRIM_MODS_FOLDER: path of the folder where your mods are.

THINGS TO EDIT

  1. In LICENSE:
  • YEAR
  • YOURNAME
  1. CMakeLists.txt
  • AUTHORNAME
  • MDDNAME
  • (optional) Your plugin version. Default: 0.1.0.0
  1. vcpkg.json
  • name: Your plugin's name.
  • version-string: Your plugin version. Default: 0.1.0.0

FEATURES

Automatically imports:

TRANSLATIONS

SkyPrompt loads Skyrim/SKSE translation tables from Data/Interface/Translations/SkyPrompt_<LANGUAGE>.txt.

To add a language:

  1. Copy Interface/Translations/SkyPrompt_ENGLISH.txt.
  2. Rename ENGLISH to Skyrim's sLanguage value, such as GERMAN.
  3. Translate only the text after each tab. Keep every $SkyPrompt... key unchanged.
  4. Preserve {} placeholders and use \n for line breaks.
  5. Save the file as UTF-16 little-endian with a BOM.

Do not put ## in translated menu labels. Keep the four section names unique and do not put / in them.

SkyPrompt automatically adds characters from the loaded table to its prompt/tutorial font atlas. SKSE Menu Framework uses a separate font atlas for menu labels. For Chinese, Japanese, Korean, Cyrillic, Thai, or Turkish text, enable the matching Enable... option under [Fonts] in Data/SKSE/Plugins/SKSEMenuFramework.ini and select a PrimaryFont that contains those glyphs.

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