COMMONLIB_SSE_FOLDER: The path to your clone of Commonlib.VCPKG_ROOT: The path to your clone of vcpkg.- (optional)
SKYRIM_FOLDER: path of your Skyrim Special Edition folder. - (optional)
SKYRIM_MODS_FOLDER: path of the folder where your mods are.
- In LICENSE:
YEARYOURNAME
- CMakeLists.txt
AUTHORNAMEMDDNAME- (optional) Your plugin version. Default:
0.1.0.0
- vcpkg.json
name: Your plugin's name.version-string: Your plugin version. Default:0.1.0.0
Automatically imports:
- CLibUtil by powerof3
- SKSE Menu Framework by Thiago099
SkyPrompt loads Skyrim/SKSE translation tables from
Data/Interface/Translations/SkyPrompt_<LANGUAGE>.txt.
To add a language:
- Copy
Interface/Translations/SkyPrompt_ENGLISH.txt. - Rename
ENGLISHto Skyrim'ssLanguagevalue, such asGERMAN. - Translate only the text after each tab. Keep every
$SkyPrompt...key unchanged. - Preserve
{}placeholders and use\nfor line breaks. - Save the file as UTF-16 little-endian with a BOM.
Do not put ## in translated menu labels. Keep the four section names unique and do not
put / in them.
SkyPrompt automatically adds characters from the loaded table to its prompt/tutorial font
atlas. SKSE Menu Framework uses a separate font atlas for menu labels. For Chinese,
Japanese, Korean, Cyrillic, Thai, or Turkish text, enable the matching Enable... option
under [Fonts] in Data/SKSE/Plugins/SKSEMenuFramework.ini and select a PrimaryFont
that contains those glyphs.