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Releases: JsonAsAsset/Reflection

FModel

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@Tectfy Tectfy released this 28 Jun 04:43

Built for UGC Material Data

❤️ If you'd like to support the work we put into maintaining JsonAsAsset, you can do so here:

https://ko-fi.com/tectory

FModel

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@Tectfy Tectfy released this 11 May 22:02

Built for UGC Material Data

03/21/2026

❤️ If you'd like to support the work we put into maintaining JsonAsAsset, you can do so here: https://ko-fi.com/tectory

1.4.1

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@Tectfy Tectfy released this 04 Mar 05:17

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1.4.1

Please see the documentation for more information.

Unreal Engine 4.26.2 Supported) Unreal Engine 4.27.2 Supported) Unreal Engine 5.1.1 Supported) Unreal Engine 5.2.1 Supported) Unreal Engine 5.3.2 Supported) Unreal Engine 5.4.4 Supported)

If you'd like to support the work we put into maintaining JsonAsAsset, you can do so here:

Buy Me a Coffee

Best Practices

We recommend using the latest commit of JsonAsAsset and compiling it yourself. This gives you access to the newest fixes, features, and improvements without waiting for official releases, which can take time to prepare.

Changelog 1.4.0...1.4.1

1.4.0

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@Tectfy Tectfy released this 06 Dec 05:11

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1.4.0

Please see the documentation for more information.

Unreal Engine 4.26.2 Supported) Unreal Engine 4.27.2 Supported) Unreal Engine 5.1.1 Supported) Unreal Engine 5.2.1 Supported) Unreal Engine 5.3.2 Supported) Unreal Engine 5.4.4 Supported) Unreal Engine 5.5.4 Supported) Unreal Engine 5.6.1 Supported) Unreal Engine 5.7.1 Supported)

If you'd like to support the work we put into maintaining JsonAsAsset, you can do so here:

Buy Me a Coffee

Best Practices

We recommend using the latest commit of JsonAsAsset and compiling it yourself. This gives you access to the newest fixes, features, and improvements without waiting for official releases, which can take time to prepare.

Changelog 1.3.9...1.4.0

  • Better wording
  • New Redirectors System
  • Cloud enabled by default
  • Moved Category from Plugins to General for more visibility
  • Updated endpoint requests to newer formats
  • Instead of downloading ogg sound waves to a Cache folder on the project, it is now saved in appdata
  • Normal Map fix for older Unreal Engine builds
  • Using PNG format for normal textures, less texture corruption
  • Material Attribute Node adjustments to account for UE5 differences in UE4, or older UE4 difference
  • Added Donation Button
  • Changed Plugin Description

1.3.9

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@Tectfy Tectfy released this 02 Nov 10:45
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1.3.9

Please see the documentation for more information.

Full Changelog: 1.3.8...1.3.9

Unreal Engine 4.26.2 Supported) Unreal Engine 4.27.2 Supported) Unreal Engine 5.1.1 Supported) Unreal Engine 5.2.1 Supported) Unreal Engine 5.3.2 Supported) Unreal Engine 5.4.4 Supported) Unreal Engine 5.5.4 Supported) Unreal Engine 5.6.0 Supported)


Changelog

Settings

  • Simpler Plugin Settings
  • Settings are automatically updated after plugin start
  • Attempted to create a package with name containing double slashes failsafe
  • Removed Export Directory requirement

Materials

  • Fix Certain Material Node inputs
  • Converting older UE material instance parameter fields
  • Adjusting FExpressionInput when using importing UE5 materials into UE4

General

  • Added JsonAsAsset Log Category
  • CurveMetaData deserialization in UE4
  • Removed redundant resources

1.3.8

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@Tectfy Tectfy released this 20 Jul 20:24
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1.3.8

Please see the documentation for more information.

Full Changelog: 1.3.7...1.3.8

Unreal Engine 4.26.2 Supported) Unreal Engine 4.27.2 Supported) Unreal Engine 5.1.1 Supported) Unreal Engine 5.2.1 Supported) Unreal Engine 5.3.2 Supported) Unreal Engine 5.4.4 Supported) Unreal Engine 5.5.4 Supported) Unreal Engine 5.6.0 Supported)


Major Workflow Update

Local Fetch has evolved into a full app with a UI, no more running it from a CMD.
We now refer Local Fetch as the Cloud or Cloud Server.

What's new for you?

You'll now need to download the j0.dev app. It runs the Cloud server and lets you switch between game versions easily!

Join the server: discord.gg/j0.dev
Read more up at the documentation.

After setting it up, it should start the Cloud for you!