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- #40 · ImmutableOctet opened
on Oct 24, 2022 3
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Expand in-source script definition macros to allow for custom embedded scripts at global scope
FeatureNew feature or requestNew feature or requestmodule: engineFor features that involve the `engine` module. (optional)For features that involve the `engine` module. (optional)On HoldFeatures that are lower priorityFeatures that are lower priorityStatus: Open.#89 In ImmutableOctet/glare;Implement an easy to use transform API which mimics the current entity
TransformAPI, but for internally stored matrices.FeatureNew feature or requestNew feature or requestGood practiceIndicates a proposed change that would be seen as good practiceIndicates a proposed change that would be seen as good practiceIdeaIdeas, concepts, etc. (for features without a clear scope yet)Ideas, concepts, etc. (for features without a clear scope yet)module: engineFor features that involve the `engine` module. (optional)For features that involve the `engine` module. (optional)RefactorUsed to flag significant codebase refactorsUsed to flag significant codebase refactorsStatus: Open.#88 In ImmutableOctet/glare;Determine which portions of
MotionSystemcan be removed/reworked with new Entity Script functionalityGood practiceIndicates a proposed change that would be seen as good practiceIndicates a proposed change that would be seen as good practicemodule: engineFor features that involve the `engine` module. (optional)For features that involve the `engine` module. (optional)RefactorUsed to flag significant codebase refactorsUsed to flag significant codebase refactorsStatus: Open.#87 In ImmutableOctet/glare;Implement convenient API for changing animations from C++ scripts
FeatureNew feature or requestNew feature or requestIdeaIdeas, concepts, etc. (for features without a clear scope yet)Ideas, concepts, etc. (for features without a clear scope yet)module: engineFor features that involve the `engine` module. (optional)For features that involve the `engine` module. (optional)Status: Open.#86 In ImmutableOctet/glare;Implement
while(co_await next_frame)supportFeatureNew feature or requestNew feature or requestGood practiceIndicates a proposed change that would be seen as good practiceIndicates a proposed change that would be seen as good practiceIdeaIdeas, concepts, etc. (for features without a clear scope yet)Ideas, concepts, etc. (for features without a clear scope yet)module: engineFor features that involve the `engine` module. (optional)For features that involve the `engine` module. (optional)Status: Open.#85 In ImmutableOctet/glare;Add support to stop or pause Entity Threads from the C++ script API
FeatureNew feature or requestNew feature or requestIdeaIdeas, concepts, etc. (for features without a clear scope yet)Ideas, concepts, etc. (for features without a clear scope yet)module: engineFor features that involve the `engine` module. (optional)For features that involve the `engine` module. (optional)Status: Open.#82 In ImmutableOctet/glare;Implement a cohesive interface for controlling another Entity Thread/Script
FeatureNew feature or requestNew feature or requestIdeaIdeas, concepts, etc. (for features without a clear scope yet)Ideas, concepts, etc. (for features without a clear scope yet)module: engineFor features that involve the `engine` module. (optional)For features that involve the `engine` module. (optional)Status: Open.#81 In ImmutableOctet/glare;Add simplified namespace access to generated script types
FeatureNew feature or requestNew feature or requestGood practiceIndicates a proposed change that would be seen as good practiceIndicates a proposed change that would be seen as good practicemodule: engineFor features that involve the `engine` module. (optional)For features that involve the `engine` module. (optional)On HoldFeatures that are lower priorityFeatures that are lower priorityStatus: Open.#80 In ImmutableOctet/glare;Fix API safety for control-flow awaitables like
untilwhen used from tangentially related fibersGood practiceIndicates a proposed change that would be seen as good practiceIndicates a proposed change that would be seen as good practicemodule: engineFor features that involve the `engine` module. (optional)For features that involve the `engine` module. (optional)RefactorUsed to flag significant codebase refactorsUsed to flag significant codebase refactorsStatus: Open.#78 In ImmutableOctet/glare;Implement an 'Entity Lock' type which pauses creation, destruction and thread/script updates while the lock is held
FeatureNew feature or requestNew feature or requestIdeaIdeas, concepts, etc. (for features without a clear scope yet)Ideas, concepts, etc. (for features without a clear scope yet)module: engineFor features that involve the `engine` module. (optional)For features that involve the `engine` module. (optional)Status: Open.#77 In ImmutableOctet/glare;Implement a structured interface for destroying entities from C++ scripts
FeatureNew feature or requestNew feature or requestmodule: engineFor features that involve the `engine` module. (optional)For features that involve the `engine` module. (optional)Status: Open.#76 In ImmutableOctet/glare;Implement hash-based lookup and creation for archetypes
Good practiceIndicates a proposed change that would be seen as good practiceIndicates a proposed change that would be seen as good practicemodule: engineFor features that involve the `engine` module. (optional)For features that involve the `engine` module. (optional)RefactorUsed to flag significant codebase refactorsUsed to flag significant codebase refactorsStatus: Open.#75 In ImmutableOctet/glare;