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2 changes: 2 additions & 0 deletions locales/en/apgames.json
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"blam": "An Icehouse game for 2–4 players played on a standard chess board. Pieces placed push adjacent pieces away. Push pieces off the board to capture them. Whoever has captured the highest pip total of pieces at the end of the game wins.",
"blastradius": "An abstract war game where pieces irradiate the spaces around them. Eliminate all opposing pieces.",
"blockade": "Blockade (also known as Cul-de-sac) is a 'beat the barrier' game where you get one of your pawns to a starting space of your opponent. Players place 2-wide walls to block each other.",
"bloodking": "Blood King Rises is a chess variant where the sixth capture awakens both kings. Once risen, kings also move like knights, and capturing a king ends the game.",
"blooms": "Each player owns 2 colours of stones. Players take turns placing one or two stones each turn (if you place two, they must be different colours), then capture all fenced enemy blooms. The first player to capture a certain number of stones wins.",
"bloqueo": "Manipulate pawns to create towers of player pieces. Score points based on connected groups of controlled towers. Highest score wins.",
"bluestone": "Connect your groups to the most blue pieces on the perimeter of the board, in this mixture of territory and connection game.",
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"ataxx": "On three-fold repetition, the game ends and the scores are calculated.",
"bao": "Moves in Bao can be very complex, involving multiple laps around the board and changing directions. The annotations are, therefore, sparse. The initial cell and direction are highlighted, and captured cells are also marked. But detailed annotation of movement is not possible. If you believe you have encountered a bug, please let us know in Discord.",
"biscuit": "Game ends when, at the end of a round, someone has reached or surpassed the target score. Highest score wins. Draws are possible.\n\nWhen calculating biscuits, a single card cannot be counted more than once. For example, if the root card is a 6, and the end of the main line is also a 6 (a cross card), and you play a 6 above that cross card, you score the \"hot cross biscuit\" (top and bottom of the cross line match) but you don't *also* get a regular \"biscuit\" for matching the end of the main line (they're both the same card). Furthermore, cross lines don't get counted at all unless there are at least two cards in the line. So playing a new cross card (in our example, a 6) does not automatically score you a \"biscuit\" (playing a card on the main line that matches a cross line).\n\nMore information on the Decktet system can be found on the [official Decktet website](https://www.decktet.com). Cards in players' hands are hidden from observers and opponents.",
"bloodking": "Prototype version. Current implementation supports normal piece movement, captures, Blood King rising after the sixth capture, and king capture as game end. Castling, en passant, promotion, and full draw rules are not yet implemented.",
"blooms": "The threshold value is X(n) = 5n, where n is the base of the hexhex board (e.g., the default board is base 6, so the threshold is 30).",
"btt": "Unusual numbers of players (3, 5, or 6) are supported, but on a normal rectangular board of an appropriate size rather than a Martian Chessboard.",
"bug": "In this implementation, after the initial placement, if the player has bugs that must eat, the edible bugs will be highlighted. Eating and bonus grow will be performed simultaneously, so performing a bonus grow on a bug by selecting a legal space next to it will cause all highlighted edible bugs adjacent to it to disappear. It is possible to bonus grow onto a space that an edible bug is on. Note that this implies that when selecting a bug to perform the eating action, ALL edible bugs of the same shape next to it will be removed, and this might differ from some other implementations where there a separate edible bug selection phase, which may allow some edible bugs to be left behind for another bug to eat.",
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