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Add Blood King Rises#421

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mo-blo wants to merge 2 commits into
AbstractPlay:mainfrom
mo-blo:add-blood-king-rises
Open

Add Blood King Rises#421
mo-blo wants to merge 2 commits into
AbstractPlay:mainfrom
mo-blo:add-blood-king-rises

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@mo-blo

@mo-blo mo-blo commented Jun 18, 2026

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Adds Blood King Rises, a chess variant where the sixth capture awakens both kings. Once risen, kings also move like knights, and capturing a king ends the game.

This prototype includes:

  • Standard chess setup
  • Normal piece movement and captures
  • Blood King transformation after the sixth capture
  • Upside-down enlarged Blood King rendering
  • English description and notes

@Perlkonig Perlkonig left a comment

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Thank you for the contribution. Please see the individual comments and please change the PR target to the develop branch. Let me know if you have any questions. You can also join us on Discord in the #dev-curious channel.

Comment thread src/games/bloodking.ts
playercounts: [2],
version: "20260617",
dateAdded: "2026-06-17",
description: "apgames:descriptions.bloodking",

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There needs to be at least one URL. People need to be able to look up the rules of the game. This is typically a BGG link, but it doesn't have to be.

Comment thread src/games/bloodking.ts
},
],
categories: [
"goal>checkmate",

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We already have goal>royal-capture. Use that instead.

Comment thread src/games/bloodking.ts
"board>connect>rect",
"components>fairychess",
],
flags: [],

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All new games must have the experimental flag at the very least until the game is complete and approved for production.

Comment thread src/games/bloodking.ts

return moves;
}
private pieceMoves(from: string, player: playerid): string[] {

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Just so you're aware, we do have a Betza notation parser in our codebase. Nobody has used it yet, and you are not obligated to, but it is there.

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2 participants