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//
// AmigaOS MUI C++ wrapper
//
// Basic Example
//
// (c) 2022-2026 TDolphin
//
#include "Main.hpp"
#include "amiga_std_light/iostream.hpp"
#include <proto/alib.h>
#include <proto/exec.h>
#include "MUI/Application.hpp"
#include "MUI/Coloradjust.hpp"
#include "MUI/Core/MakeObject.hpp"
#include "MUI/Core/MuiMasterBaseScope.hpp"
#include "MUI/Cycle.hpp"
#include "MUI/Group.hpp"
#include "MUI/Notifier/Notifier.hpp"
#include "MUI/Poppen.hpp"
#include "MUI/Text.hpp"
#include "MUI/Window.hpp"
using namespace std;
int main(int argc, char **argv)
{
std::cout << "basic MUI app example, showing usage of 'AmigaOS MUI C++ wrapper'\n";
MuiMasterBaseScope muiBase;
char const *items[] = { "AmigaOS", "MorphOS", "AROS", nullptr };
auto itemsList = MUI::ListBuilder().tagFrame(MUI::Frame::ReadList).tagSourceArray(items).object();
std::cout << "itemsList muiObjectPtr = " << static_cast<void *>(itemsList.muiObject()) << "\n";
std::vector<std::string> cycleItems = { "First", "Second", "Third", "Fourth", "Fifth", "Sixth", "Seventh", "Eighth", "Ninth", "Tenth" };
auto cycleList = MUI::CycleBuilder().tagShortHelp("Example Cycle").tagEntries(cycleItems).object();
std::cout << "cycleList muiObjectPtr = " << static_cast<void *>(cycleList.muiObject()) << "\n";
MUI::Area closeButton { MUI::MakeObject::SimpleButton("_Quit Application") };
MUI::Area leftButton { MUI::MakeObject::SimpleButton("_Open subwindow") };
MUI::Area closeSubWindowButton { MUI::MakeObject::SimpleButton("_Close Window") };
std::cout << "closeButton muiObjectPtr = " << static_cast<void *>(closeButton.muiObject()) << "\n";
std::cout << "leftButton muiObjectPtr = " << static_cast<void *>(leftButton.muiObject()) << "\n";
std::cout << "closeSubWindowButton muiObjectPtr = " << static_cast<void *>(closeSubWindowButton.muiObject()) << "\n";
auto mainWindow
= MUI::WindowBuilder()
.tagTitle("Window Title")
.tagScreenTitle("Application Screen Title")
.tagID("MAIN")
.tagWidth(600)
.tagHeight(300)
.tagAltWidth(1024)
.tagAltHeight(600)
.tagRootObject(
MUI::GroupBuilder()
.tagChild(MUI::TextBuilder()
.tagShortHelp("help text")
.tagContents(MUIX_C "some centered text in MUI::Text\n\n" MUIX_PH " (c) 2022-2026 TDolphin")
.object())
.tagChild(cycleList)
.tagChild(closeButton)
.tagChild(MUI::GroupBuilder()
.horizontal()
.tagChild(MUI::PoppenBuilder().tagFrame(MUI::Frame::Group).tagRGBcolor({ 0xff, 0x00, 0xff }).object())
.tagChild(MUI::ColoradjustBuilder().tagRGB(0xff, 0x00, 0xff).object())
.object())
.tagChild(itemsList)
.tagChild(MUI::GroupBuilder()
.horizontal()
.tagChild(leftButton)
.tagChild(MUI::MakeObject::HVSpace())
.tagChild(MUI::MakeObject::SimpleButton("_Right Button"))
.object())
.object())
.object();
std::cout << "mainWindow muiObjectPtr = " << static_cast<void *>(mainWindow.muiObject()) << "\n";
auto subWindow = MUI::WindowBuilder()
.tagTitle("Sub Window Title")
.tagScreenTitle("Application Screen Title for sub window")
.tagID("SUBW")
.tagWidth(400)
.tagHeight(300)
.tagRootObject(MUI::GroupBuilder()
.vertical()
.tagChild(MUI::MakeObject::HVSpace())
.tagChild(MUI::MakeObject::HCenter(closeSubWindowButton))
.tagChild(MUI::MakeObject::HVSpace())
.object())
.object();
std::cout << "subWindow muiObjectPtr = " << static_cast<void *>(subWindow.muiObject()) << "\n";
auto app = MUI::ApplicationBuilder()
.tagAuthor("rz")
.tagBase("basic.example.bin")
.tagCopyright("(c) 2022-2024 TDolphin")
.tagDescription("Very Basic Example of usage MUI C++ wrapper")
.tagTitle("Basic Example")
.tagVersion("$VER: 1.0")
.tagWindow(mainWindow)
.tagWindows({ subWindow })
.object();
std::cout << "app muiObjectPtr = " << static_cast<void *>(app.muiObject()) << "\n";
// do MUI_DisposeObject(..) on destructor
MUI::ApplicationScope application(app);
// events/notifications
MUI::Notifier::from(mainWindow).onCloseRequest(true).notifyObject(app).returnIDQuit();
MUI::Notifier::from(closeButton).onPressed(false).notifyObject(app).returnIDQuit();
MUI::Notifier::from(leftButton).onPressed(false).notifyObject(subWindow).setOpen(true);
MUI::Notifier::from(subWindow).onCloseRequest(true).notifySelf().setOpen(false);
MUI::Notifier::from(closeSubWindowButton).onPressed(false).notifyWindow().setOpen(false);
// list of application windows
for (auto window : app.getWindowList())
std::cout << "muiObjectPtr = " << static_cast<void *>(window.muiObject()) << " id=" << window.getID().toString() << "\n";
std::cout << app.getWindowList().size() << " window(s) in application\n";
// open window on constructor, close on destructor
MUI::WindowScope windowScope(mainWindow);
// main application loop
ULONG signals = 0;
while (DoMethod(app.muiObject(), MUIM_Application_NewInput, &signals) != MUIV_Application_ReturnID_Quit)
{
if (signals)
{
signals = Wait(signals | SIGBREAKF_CTRL_C);
if (signals & SIGBREAKF_CTRL_C)
break;
}
}
return 0;
}