The guides/ directory has a WindowsBuild.md but no equivalent for macOS, and nothing that covers running melt headless (no GUI, for batch/automated rendering). That's a real gap for anyone driving MLT from a server or a script.
I run headless melt on Apple Silicon daily as the render engine behind an automated video pipeline, and I've written down the parts that took time to work out. I'd be glad to contribute a tested guides/HeadlessRenderingMacOS.md covering:
- building/installing MLT on macOS (Homebrew + Apple Silicon notes)
- running
melt with no display — the flags that actually matter for unattended/batch renders
- automated progress reporting (
-progress2) for scripts and CI
- the one gotcha that bites people: use the pango producer for titles in a headless context rather than the drawtext/
dynamictext path
I'd link it from Documentation.md alongside the Windows guide. Happy to open a PR — just wanted a nod on the scope and title first, and to confirm you'd want it under guides/ rather than developers/.
Thanks for MLT — it's load-bearing for what I build.
The
guides/directory has aWindowsBuild.mdbut no equivalent for macOS, and nothing that covers runningmeltheadless (no GUI, for batch/automated rendering). That's a real gap for anyone driving MLT from a server or a script.I run headless
melton Apple Silicon daily as the render engine behind an automated video pipeline, and I've written down the parts that took time to work out. I'd be glad to contribute a testedguides/HeadlessRenderingMacOS.mdcovering:meltwith no display — the flags that actually matter for unattended/batch renders-progress2) for scripts and CIdynamictextpathI'd link it from
Documentation.mdalongside the Windows guide. Happy to open a PR — just wanted a nod on the scope and title first, and to confirm you'd want it underguides/rather thandevelopers/.Thanks for MLT — it's load-bearing for what I build.