Crispy Doom's sound fixes include a fix for doors that are closed by repeatable triggers from making the closing noise when they're already closed. I'd like to see this implemented for floors which lower with repeatable triggers that don't move any more upon further triggers (e.g. because they already lowered to the lowest adjacent floor and they don't have to do anything else). Currently these still make the PSTOP noise even though triggering those linedefs again does nothing at all.
Crispy Doom's sound fixes include a fix for doors that are closed by repeatable triggers from making the closing noise when they're already closed. I'd like to see this implemented for floors which lower with repeatable triggers that don't move any more upon further triggers (e.g. because they already lowered to the lowest adjacent floor and they don't have to do anything else). Currently these still make the PSTOP noise even though triggering those linedefs again does nothing at all.