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<title>Sources | Tangible User Interfaces: An HCI Ancestry</title>
<meta name="description" content="Sources used for the HCI tangible user interface ancestry timeline.">
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<p class="eyebrow">Source map</p>
<h1>Sources</h1>
<p class="lede">
The timeline is derived from the local synthesis note
<strong>HCI_TANGIBLE_BITS_PARADIGMS_NOTES.md</strong> and its cited canonical HCI sources.
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<section class="timeline-panel sources-panel" aria-labelledby="sources-title">
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<p class="eyebrow">Bibliography</p>
<h2 id="sources-title">Canonical works represented</h2>
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<ul class="source-list">
<li>Ishii & Ullmer, 1997, <em>Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms</em></li>
<li>Weiser, 1991, <em>The Computer for the 21st Century</em></li>
<li>Weiser & Brown, 1995, <em>Designing Calm Technology</em></li>
<li>Wellner, 1993, <em>Interacting with Paper on the DigitalDesk</em></li>
<li>Fitzmaurice, Ishii & Buxton, 1995, <em>Bricks: Laying the Foundations for Graspable User Interfaces</em></li>
<li>Feiner, MacIntyre & Seligmann, 1993, <em>Knowledge-based Augmented Reality</em></li>
<li>Bly, Harrison & Irwin, 1993, <em>Media Spaces</em></li>
<li>Schilit, Adams & Want, 1994, <em>Context-Aware Computing Applications</em></li>
<li>Mann, 1997, <em>Smart Clothing: The Wearable Computer and WearCam</em></li>
<li>Cooperstock, Fels, Buxton & Smith, 1997, <em>Reactive Environments</em>; Buxton, 1997, <em>Living in Augmented Reality</em></li>
<li>Dourish, 2001, <em>Where the Action Is</em></li>
<li>Hallnas & Redstrom, 2001, <em>Slow Technology - Designing for Reflection</em></li>
</ul>
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<p class="eyebrow">Spatial Computing page</p>
<h2 id="spatial-sources-title">Sources for the Spatial Computing paradigm</h2>
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</div>
<ul class="source-list">
<li>Greenwold, 2003, <em>Spatial Computing</em>, MIT Media Lab master's thesis</li>
<li>Sutherland, 1965, <em>The Ultimate Display</em>; 1968, <em>A Head-Mounted Three Dimensional Display</em></li>
<li>Milgram & Kishino, 1994, <em>A Taxonomy of Mixed Reality Visual Displays</em></li>
<li>Azuma, 1997, <em>A Survey of Augmented Reality</em></li>
<li>Caelli, Lam & Bunke, 1997, <em>Spatial Computing: Issues in Vision, Multimedia and Visualization Technologies</em></li>
<li>Wang, Luo, Cho & Yu, 2025, <em>What is "Spatial" about Spatial Computing?</em> (arXiv:2508.20477)</li>
<li>Term and product timeline: Wikipedia, <em>Spatial computing</em>; Underkoffler/Oblong (2010); Magic Leap 1 (2018); HoloLens 2 (2019); Apple Vision Pro (2023–2024)</li>
<li>Form factors: Cruz-Neira, Sandin & DeFanti, 1992, <em>The CAVE</em>; Want, Hopper, Falcão & Gibbons, 1992, <em>The Active Badge Location System</em>; Raskar, Welch & Fuchs, 1998, <em>Spatially Augmented Reality</em>; Kato & Billinghurst, 1999, <em>ARToolKit</em> (IWAR); Underkoffler & Ishii, 1999, <em>Urp: A Luminous-Tangible Workbench</em></li>
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